Saturday, April 3, 2021

Don't be a Dirty Wukong Purchaser

DON'T BE A DWP

 Sometimes I'm furiously hitting the 1 key to scroll through opposing boards, and a certain gigantic golden monkey will catch my eye.


Please, for the love of god, stop buying this chosen.  Seriously.  Enough.  It doesn't matter if it's Vanguard, it doesn't matter if it's Divine, it's not a remotely playable chosen.

Back before the 11.6 changes, the chosen chance was 33%, and you had to be a lot less discerning with what chosens you bought.  I'll admit, I used to be a Dirty Wukong Purchaser, or DWP, but back then we were desperate.  If you didn't buy that Chosen Wukong, you might not see anything better for the entire stage.  Wukong might as well have had the tagline, "Hey, at least it's not Fiora"!  We live in a different world now, with Cultists and Brawler chosens ruling the early roost, and everyone else opting for some sort of Spirit or Fortune opener, many people choosing not to play units whatsoever.  

Wukong, irregardless of positioning, will lose to a similar strength Cultist board.  He will die to either Sivir or Kalista before he does much of substance.  Wukong also loses to Brawlers, they have too much health and will always outlast his Divine passive.  Forget it if there's a Shyvana involved, he's getting toasted even with far greater cash on board.

One of the biggest ways to define the impact of a specific unit is if it can allow you to beat or lose well against boards that have more money/resources on them.  Wukong will not do this.

That leaves us with Fortune and Spirits, both of which actively want to lose.  And the maniacs who don't play any units.  Which would lose to a Fiora 1 board.  

The cost to play Wukong is that you can't hit another chosen.  No chosen 2 cost high rolls, no Cultist Twisted Fate or Elise.  You're stuck with Wukong.  There's no reroll potential after the nerfs, where it barely existed originally, it's totally absent now.  Buying a Wukong chosen gives you a near guarantee of an awkward WWLWL path into Krugs, which will costs you huge amounts of gold in the long term.

In terms of other, more insidious costs to pay, you won't win out in Carousel priority, and you won't adequately save HP.  In bad match-ups, you get absolutely smoked.  In good match-ups, you would have won with no chosen at all.  Wukong only really sends you towards Neeko or Kayle, because he is good with Divine and Vanguard units, respectively, but otherwise offers no direction.

Obviously there's an exception to every rule, and playing your best means knowing when to break them.  If I could put 4 Vanguard together, I would probably buy Vanguard Wukong, and the same goes for 4 Divine.  If I had a Nidalee 2 and a Tristana 1, I would probably buy either one because I'm in the classic "just add frontline" spot.  Would I ever buy Wukong at 1-2 or 1-3, something I see happen in more than half my games?  Absolutely not.  You don't even have a fully established board yet, and you're already hitting yourself in the shins with a hammer.

Please keep Wukong Chosen in the shop, where he belongs.

TL;DR Wukong chosen guarantees a mixed streak to Krugs, has no reroll potential, and deprives you the ability to hit better chosens.



Sunday, February 7, 2021

Set 4.5 Hardstuck's Guide Part 1, the Early Game

Set 4.5, a Hardstuck's Guide Part 1

If you can't seem to climb, or even learn, you're not alone in Set 4.5.  This set is obtuse and has variance jacked up to 11.  While I'm no expert at this set, I've managed to stay in NA GM, and I have a few things that seem to work consistently.

Starting Items:

Bow is the best opener, it's not even close, but you shouldn't start it every game.  Bow is so contested that you can expect all 7 other players in the lobby to all go for a single bow, this is a frequent occurrence especially once you get higher up the ladder.  First Carousel is mostly RNG once you're competing for an item.  Even if you are clicking faster, or even substantially faster than your opponents, clicking to move at the exact right moment is an ever-shifting 1 frame input influenced by unit collision and your ping.  I like to solve this problem with basic math, am I willing to go for 50% or 33% of a bow, or is 100% odds of  Rod/Chain/Sword better?  If you lose Carousel, you are likely going to get stuck with Tear/Belt/Cloak, which has the potential to really hurt your equity in the game, meaning your average placement in the game will likely be lower.  If there's minimal contest, or only one other player going for bow, go for bow. 2 is sketchy but up to how you're feeling, and 3 other players means avoid.  There's numerous things that go into playing opening Carousel, but that's a subject for another article.  My item priority would be.

Bow >>> Sword > Rod/Chain > Glove > Cloak > Belt > Tear


The basic methodology for what to start and why is a combination of how good the item is in multiples, or how important an item that you get to build from that component is.  Bow is highest priority because of RFC, which often can go together with Runaan's Hurricane, meaning you'll want a whopping 3 Bows for a unit like Olaf.

Reroll Comps:

The first real decision you'll have in a given game is whether to play a reroll comp or not.  Reroll comps are popular, meaning that each player playing for reroll in a given game will help each other hit desired units.  9-18 one cost units missing from the pool is a huge help in hitting the 1 cost you're looking for.  Multiply this by 3 or 4 depending on the lobby's population of reroll players, and you get anywhere between 27 - 72 units missing from the pool, the equivalent of 3 entire 1 cost champions getting deleted from the game.

Where am I getting 18 units from?  It should be your goal when playing a reroll comp to both 3 star your chosen unit, Nidalee, Yasuo, Nasus, and also 3 star some filler unit, like Garen, Fiora, or Wukong.  While spending gold to reroll, it often only takes a bit more mental effort to pay attention to another unit, and nothing more.

Reroll Position:

In order to play a reroll comp you need to be in reroll position.  This means that at the start of the game, you're only looking to keep units that directly support the comp, and otherwise you make maximum interest gold each round.  If I am playing Nidalee, I will only keep Nidalee, other Warlords and Sharpshooters, but if I can make 20 Gold vs. 19 by selling a Garen, I will.

DO NOT LEVEL.  Once in a while, you will have already leveled early, and you hit a Chosen Nidalee while you already have a Nidalee 2 in play.  In this instance, it's a good idea to transition toward Nidalee reroll, meaning selling other units to make interest thresholds, and keeping all Nidalees/supporting units.

At 3-1, you have your only major decision point in a reroll comp, whether to "hyper roll", meaning you roll until you hit your 3 star Chosen, or "slow roll" meaning you only roll until you hit 50 gold to maintain maximum interest income.   The typical bar is 6 of the unit, meaning that if you have 6 or more Nidalees, you hyper roll, 5, you slow roll, 3/4 at 3-1 you shouldn't play it and you abandon rerolling to go fast 8/9 instead.  Nidalee in patch 11.3 is a special case, and I would still try to reroll for Nidalee at 3/4 Nidalees if I was uncontested with no more than 1 Nidalee user in the lobby.  Nidalee 3 is better than most 3 star 4 costs, the unit is legitimately broken.

My tier list for 1 cost chosens:

SS: Nidalee (Either)

Nidalee Best in Slot: Spear of Shojin, JG, Flex item such as QSS, Gunblade, IE, Second SoJ/JG

S: Nasus (Syphoner)
S- Nasus (Divine)

Nasus Best in Slot: Titan's, JG, Flex item such as Second  Titans'/JG, IE, Bramble, DClaw, GA

Nidalee is more broken than Nasus, but Nasus is also insanely broken.  It's not uncommon for Chosen Syphoner Nasus to winstreak through stage 2 without leveling or sometimes even making any items at all.

A: Yasuo, Wukong

Yasuo Best in Slot: IE, Titan's, Flex item like Hurricane, Last Whisper, Deathblade, Second Titan's.  QSS is essential in some lobbies, worthless in others.  Adept is the main reason to want QSS because it drastically slows how fast Duelist can ramp up. 

Wukong Best in Slot: Hurricane, Deathblade, RFC.  BT is also good, multiple Hurricanes is good, HoJ is good.  QSS is not good, neither is GA.

Strong, but reliant on hitting specific items/specific other units and you also don't have the luxury to spend too much gold looking for them, because you need to hit level 8 for Yone/Lee Sin/Ornn

B: Fiora 

Fiora Best in Slot: ???  The strength of Fiora as a reroll is that she works surprisingly well with random items.  I've seen Shojin's, Gunblade, Sunfirecape, JG, and numerous other items used.

Still better off not playing this as a reroll comp.  Fiora is bugged and frequently casts at improper timings (such as without enough mana to cast, it's bizarre, or gaining mana while not taking damage with Riposte).  This unit is incredibly strong in either iteration, but you'll need a trait bot for Duelist/Enlightened respectively, she sucks without both.

F:  Brand/Tristana

Neither of these units are playable as a reroll comp, but I see my opponents try often.  You need to hit the respective units without rolling at all, and you also need perfect items.  If you find yourself in such a situation, by all means play them, but know that you only will be in a situation to play them by playing the game incorrectly.

Trista Best in slot: Rageblade/QSS/Hurricane

Brand Best in slot: Luden's/Blue/QSS

 Not Rerolling:

If you don't plan to play a reroll comp, you should plan to level after 2nd Carousel, and again either at 3-1 (if on 3/4/5 Winstreak) or 3-2 (if not).  If you're trying to lose with Fortune and don't have a solid loss streak established or a high gold opener, do not level in stage 3 because you'll be too broke. 95% of games should involve leveling at 3-1/3-2.  If you don't think you can figure out when to level, just level at 3-2, it's a safe default that can't go that wrong.

Saturday, January 23, 2021

Welcome to Set 4.5

When the first mid-set update, Galaxies 3.5 came out, it breathed new life into TFT, and made a good set and fun game even better than before.  Set 4.5 is not looking to continue that trend.

Festival of Beasts is Just a New Coat of Paint

Rather than really change up the formula, mid set updates are supposed to build upon what a set is doing well, while taking out or changing around the stuff that doesn't work.  Last mid-set we saw the removal of Kayle, which was a balancing nightmare, with only Vayne and Urgot as truly problematic additions.  Now we're looking at Aurelian Sol, Tryndamere, Olaf, Samira, Swain, the return of Kayle, and the bizarre buggy mess that is Sett. Ornn is also looking to have some problematic gameplay, but I think the jury is still out on if that's really the case.

 Problematic mechanics in TFT are pretty well defined:

  •  AOE Spells that hit everything (Asol, Kayle, Samira)
  • Reset Mechanics (Darius, Talon)
  • Drain Tanking (Swain, Tryndamere, Olaf)
  • Scales with game duration (Veigar stacks, Ornn artifacts) 
  • 1 Hit/1 Spell kills (Lee Sin, Urgot) 
  • Aggro Drop (Set 3.5 Vayne, Set 4 Shades)
  • Perma Stuns (Set 1 Volibear, Set 2 Olaf)

While a lot of these mechanics can be fun to play with, or give an important strategic tool, too many of them at once destroy the fun of the game; watching your team fight as a team.  Set 4.5 didn't remove problematic champions, and added a huge assortment of them.  While I can't predict if this set will be fun (I'm happy to give it a few weeks), I can say for certain it's unbalanceable.

 


 

Tuesday, December 1, 2020

TFT SET 4 Common Openers

 This is intended as a resource for my students, but if you've stumbled upon this feel free to use it.


VANGUARD SHARPS WITH DUSK

  • Garen in center to maximize spin damage.  Melee units will group around Garen.
  • Vayne/Nidalee on opposite sides.  Plays around Jarvan IV and Assassins on a single side.
  • Nidalee on opposite side of opposing units to maximize spear damage.
  • Thresh has some options, right behind Garen to shield Garen to maximize spin damage, or as a bait unit, pictured above, to protect Vayne.  We're protecting Vayne as she's on the unsafe side, mirror this positioning if that's not the case.

Traits: Vanguard, Dusk, Sharpshooter

Natural Progression: Warlord, add Jarvan IV or VI

 


 KEEPER/WARLORD

  • Need to position on right side on board.  Otherwise you can't get Nidalee behind both Elise/Jarvan.
  • Garen in front of Jarvan/Elise.  Like the above composition, you're trying to get as many units as possible to surround Garen while he spins.  Keeper shield will generally allow a full spin.
  • Maximize Keeper Value.

Traits: Keeper, Warlord

Natural Progression: Sharpshooter, add Vayne, Vanguard, add Wukong/Thresh/Hecarim

 

                      

KEEPER/CULTIST

  • Similar to above, must be run on right side of board to keep Twisted Fate behind Keepers.
  • Can also be run at top right of board.  Better against no assassins and no to little AOE damage, advantage is all of your units are fighting together, rather than Pyke starting the fight by himself.
  • Maximize Keeper Value.

Traits: Keeper, Cultist

Natural Progression: Assassin, add Diana. 

 QUICK TIPS: WIN MORE EARLY FIGHTS

  1. Frontline all of your units during the first creep rounds! This can buy you an extra second to make your decisions, like if you want to make 10 gold early, prelevel, make a certain 2 star unit, etc.  It's mostly about putting less pressure on you to be fast.
  2.  Put in Warlord units during the creep rounds.  Yes, it gives you a stack for winning.  It's easy to scoff at 20 HP and 2 AP, but early fights are very volatile, and surviving an extra auto, or making a unit take one less auto, is often enough to turn an entire fight around.  Getting multiple stacks of Warlord, or playing multiple Warlords during a creep round, is a huge advantage, giving you an extra 40-60 HP to work with, which is 2 extra autos.
  3.  Think about Frontline/Backline.  Securing Vanguards by picking up Wukong/Garen is great, as is Brawlers with Tahm + Maokai.  Same goes for backline, although you only have Sharps (Vayne/Nidalee) to work with
  4. Slam one item, and play your components.  If you have a 2 item start, generally make whatever you can unless it's Zephyr or Redemption.  Give Bow/Sword to a unit with range and high base attack speed, like a Nidalee, and not to someone like Tahm Kench, with .5 base attack speed and no range.
  5. Scout everyone!  Don't let your Nidalee die to a Zed, give it a bodyguard and Zed will be irrelevant.  No one has Jarvan? Don't play around it, clump your units together.

 

Monday, December 30, 2019

Sealed Away MTG Episode 14

If you've come looking for deck picks, you've come to the right place.


 The 2nd place PTQ Sealed deck.


 The sideboard.


Deck I drafted in T8, losing in the finals to Beekeeper.

Link to the show.

Happy New Year everyone!

Kevin

Monday, December 16, 2019

Sealed Away MTG Episode 13

Link to the podcast.

It's been almost a month since I've posted anything here, mostly for a lack of anything interesting to say.  Expect some updates soon (really).


Here's a sweet deck from today, 4 color AdHENGERs.  This draft pod miraculously produced multiple Green based ramp decks; I played my first round in pod and managed to come out on top.

Until next time,
Kevin

Sunday, November 17, 2019

Sealed Away MTG Episode 10: Throne of Eldraine Build Arounds

In a great twist of irony, I had to learn a few things with Audacity so that I could actually release this.  The audio from minute 5~ to minute 15~ is pretty shaky, and was previously too quiet.  I must have moved my mic away from my face really far, and then fixed it around the 15 minute mark.

Anyway, here's the show.

As promised, here's a link to Zvi's article about the London Mulligan, which is definitely worth a look.

Until next time,
Kevin
@sealedawaymtg