Showing posts with label Eating Crow. Show all posts
Showing posts with label Eating Crow. Show all posts

Thursday, October 10, 2019

Eating Crow, Throne of Eldraine #2



After looking at cards I underrated yesterday, I wanted to change it up for today with cards I overrated.  I found a lot fewer cards that I overrated vs. underrated while looking through my views, which might be an indicator that my set review skewed too negative.  Or that I'm a card evaluating genius; yes we'll go with that.
 


The Cauldron of Eternity

There's a lot going on here, but like its Blue Mirror shaped cousin you're not getting a whole lot unless you have at least 3 creatures in your graveyard, and I have to imagine you want quite a few more than that you maximize this.  In order to be better than it's uncommon cousin, you need to get multiple creatures out of this, and that card isn't particularly exciting.  In games where you have a totally stocked graveyard this card looks nearly unbeatable, but without getting there this is slow and expensive.  There's enough power here that this earns high marks, but if there's one card I'm overrating in this review this is the one.

Rating: 4/5


I've had this in play in the absolute dream scenario, where I had limitless life, 7 creatures in my graveyard, and no pressure whatsoever from the opposing side.  And I lost.  While this is a great effect, it's only as good as the creatures you're able to buy back, and when this is reanimating 2 and 3 drop common creatures it just doesn't do enough for how long it takes.  I was stoked to bring back my Clackbridge Troll, but after that I wasn't getting a whole lot for my 3 mana and 2 life per turn.  While I'm complaining about the dream scenario not being good enough, I have a real point here; this card takes much more work than I realized and sometimes the pay-off just comes too slow.  While I think this is still a card you can take highly if you're the adventurous type, I think this is more broken sideboard card than maindeck bomb mythic.

Amended Rating: 2/5




Edgewall Innkeeper

My current pick for best uncommon in the set, Edgewall Innkeeper couldn't possibly be cheaper and gets out of control once its draw two cards or more.  One mana is so little here that you can save this until you're casting an Adventure creature on the same turn to ensure that you're getting that free card, although I doubt you'll need to play this that conservatively.  There's no removal spell in the set that answers this effectively, as they all cost more than one mana, meaning that even when your opponent kills this instantly you're still generating a small advantage.  To top off all of it's strengths, remember that Adventure is incredibly prevalent in this set, so you won't have to put in any work whatsoever to turn this into a card drawing machine, although it will reward you handsomely if you choose to build around it.

Rating: 4.5/5


While I would still consider this to be one of the best uncommons in Throne of Eldraine, it's no longer my best.  I've found Green to be more aggressive than I expected, and as such the cards this pairs with best in Green, like Curious Pair, don't really cut it for me.  I've played this as a literal 1 mana 1/1 in my most aggressive Green decks and been accepting, so I'd say my dreams of playing this on turn 1, and then just drawing an extra card every turn have not panned out.



Amended Rating: 4/5
 



Wicked Guardian

Combined with any creature that survives this ability Wicked Guardian is unbelievable, as this world's largest Elvish Visionary allegory.  As there's numerous ways to recur this or bounce it for value as well, there's a lot of mileage to get out of this one.  Whenever this doesn't draw a card it's downright awful, as it either has virtual Defender or trades with a 2/2, not interesting at all for 4 whole mana.  Triggering this without downside won't be too tough, but make sure to include a nice number of 3 toughness cheap creatures to insure your value.  Wicked awesome dude.

Rating: 3.5/5


Wicked Guardian looks similar to the above two cards, as it generates value based off a condition that's a bit harder than I expected.  In this case, however, the problem lies more with my rating system in general, rather than just a strict misevaluation, which also took place.  This loses a half point for both reasons, as although I believe I intended to give this a 3/5 as a reasonably strong value creature, I think it's also less strong than I expected.  Competition at the 4 slot is fearsome this time around, maybe to the highest degree I've ever seen, as cards like this are embarrassing when compared to cards like Covetous Urge or even Loch Dragon.  If the condition was totally trivial I think this is still worse than Bake into a Pie, and as such it definitely deserved a worse rating.

Amended Rating: 2.5/5





Glass Casket

Cheap removal that exiles is always great in Limited, although the condition on this one will restrict it from killing the things you really want.  At 2 mana you can't ask for too much, and you should still play this readily, just be aware if you have a bunch of these that you'll have a blindspot for big things.

Rating: 3.5/5


As many players do, it's easy to overrate cards that are only capable of killing cheap creatures.  Unless I'm exiling something that costs 3 this is pretty weak, and the ceiling is just never very high.  In this set in particular I think this being an Artifact is pretty nice upside, which stops me from nuking the rating entirely, but cheap creatures just aren't important enough to kill for me to want cards like this in all of my White decks.  Compared to Reave Soul and Scorching Dragonfire, this card looks even worse, as this "is an artifact" vs. Scorching Dragonfires ability to blow out a combat or take down a big creature with help, or Reave Souls ability to kill even the biggest defensively slanted creatures.  Don't pick this highly, don't get sucked into White for it either, but be reasonably happy to play 1 or 2 in your White decks, especially those that want to max out on Artifacts.

Amended Rating: 3/5



Tournament Grounds

If you're lucky enough to see a few of these drafting a three color aggressive Knight decks starts to look real, and as there's a lot of powerful but difficult to cast cards in the Mardu Wedge this land gives you a massive boost.  This doesn't help cast Instants/Sorceries at all so keep in mind that you'll have to keep your interactive spells to the color you have an adequate amount of regular sources for.

Rating 3.5/5


Tapping for Red and Black is great and all, but White is weak enough that I've never seen this used effectively as a triland.  3 color aggro decks certainly appeal to me, but you'd need 3+ of these before you'd actually have sound mana, and even then the pay-off isn't much better than playing Red and Black together.  My big miss here was that I expected the first copy to work miracles, and while that'll be true if you draw it in your deck with heinous mana, you'll need a bunch of these to actually build those decks and succeed.  I've left this in my sideboard as Red Black Knights before, as my Black was only a splash and half the cards were removal spells this couldn't help with.

Amended Rating: 1.5/5

This weeks lesson is to not get tricked with dreams of how great cards could be when you rate them, try to get your most objective view of how they'll play in real games.

Until next time,
Kevin
@sealedawaymtg on Twitter 

Wednesday, October 9, 2019

Eating Crow, Throne of Eldraine Edition #1

Nothing is more fun than laughing at our past selves... sometimes.  As I reviewed the entirety of Throne of Eldraine, I've got a lot of public mistakes to answer for.  Today we can all laugh at all of the cards I either misread or misunderstood entirely, and hopefully learn a lesson of card evaluation, too. Past comments will be in Italics.




Doom Foretold
 
At first, second, third, and 15th read I thought this was asymmetrical, and forced your opponents to sacrifice a permanent every turn.  This card is so heinously bad that I can't even believe it's real.  I'm sure there's a time and place for this, but I'm not going to be the one to find it.  Unlike other bad rares this isn't even a fun build around.
 
Rating: 0/5
 
While I'm not confident this is a great card, it turns out somewhere in the 5th-8th reading I actually knew what this did and then lost it by reading it more.  My assumption was that this card gave your opponent the bonus if you couldn't sacrifice a permanent, enabling a war that you'd always be a turn behind in.  As it happens, you can just sacrifice Doom Foretold, so this has a floor of 4 mana edict for non-token permanentsThis is also a powerful card when you're opponents not doing anything, as you'll instantly get the bonus of a 2/2 Siege Rhino that also draws a card and forces a discard from the opponent.
 
Amended Rating: 3/5
 
 

Lochmere Serpent

This is an incredibly powerful and resilient creature, that will almost always act a 6 mana attacking creature removal spell in addition to all of the other things it does.  The ability to come back repeatedly really gets me here, as a 7/7 will be of utmost importance to kill, but once you do it just comes back without caring.  Normally I'd appease this with a 3.5, but I think in Throne of Eldraine it deserves a higher grade.

Rating: 4/5
 

I'll be honest, I was so commited to the 3.50 joke from South Park that I was going to give this a 3.5, and then talked myself into a 4 after deeming that stupid.  While I'm not quite giving this a 5, this is one of the best 10 cards in the set.  Gaining unblockable is so stupid on a creature this big, and when you're opponent plays it you often feel as though there was nothing you could have done.

Amended Rating: 4.5
 
 
Gingerbrute

Supposedly this isn't creature type Food, but has the Artifact subtype Food?  I'm not exactly sure how this card even works although it looks an awful lot like a 1 mana 1/1 to me.  If you can use this with Food pay-offs it gets substantially better, although I'm still not inclined to pay a card for a Food token when they've been shown to only equal that much value with Bog Naughty.
 
 Rating: 1/5

I've played with this card enough to like it a lot more, as it often forces a race that you'll have a nice leg up on.  I'm only happy with this in mono Green, but as I believe that to be one of the best decks I think Gingerbrute performs much better than I thought.  Putting Rosethorn Halberd on this feels incredibly stupid, and is often good enough to win games on its own.  The more 1 drops you have, the better this card gets, as you'll have starts that force your opponent to stop attacking you, making a 1/1 unblockable a real closer.

Amended Rating: 2/5
 
 
 
 Midnight Clock (I forgot to even put the name in the review)
 
Another card I love that doesn't look like it'll win a whole lot of games, Midnight Clock is just as slow as the clock in your office during a bad day at work.  You don't have to bog down the game for this to be effective, you have to stop it completely, in which case I'd rather just include a couple Merfolk Secretkeepers to ensure my opponent decks out before me instead of spending upwards of 18 mana for a personal Timetwister.  The ramp side of this isn't the worst, but as you need Blue to cast it it doesn't look nearly as good as Spinning Wheel at uncommon.  I envision casting this, investing millions of mana in it, only for my opponent to Disenchant it at the 11th hour.
  Rating: 1.5/5
 
Just like Doom Foretold, I didn't read this correctly, although here I missed that this triggers each upkeep, and not just your own.  While there's likely to be more awkwardness with this triggering in someones upkeep rathet than when you'd want, the speed this goes off is about 40% faster than I thought, accounting for a few activations.  The difference in speed compared to what I thought makes this drastically better, as rather than dying a few turns before this cracks, it'll always strike just before it's too late.
Amended Rating: 3.5/5
 
Revenge of Ravens

Ill-Gotten Inheritance gives me some pause here, as the last time I did a set review (that I never released publicly) I gave that card a terrible rating and ended up totally wrong.  While this looks more obviously weak to me, it could have a time and a place against certain decks, especially when they're flush on 1 power creatures.  As a sideboard card I'm really into this as when it's good it's incredible, but I think this effect generically isn't worth a card and 4 mana.  Drain theme decks might actively want this, although I'm very unsure if those actually exist yet.

Rating: 1.5/5


Two factors are to blame for the grossly incorrect rating on this one.  As I did the set review in order without looking ahead, I wasn't aware of Syr Konrad, Smitten Swordmaster, or Tempting Witch as I was reviewing this cardIf I remember correctly, I added the last sentence after finishing the review, but didn't adjust the rating as I wasn't sure how much better this got.  Factor two is just how many small creatues actively get played in this set, as this makes anything 2 power or smaller look embarassing while still toning down anything bigger.  If you've got a bunch of Food, you can even gain enough life that your opponent will just get taxed too much taking you out.  While I think this card is currently pretty overrated, I'd happily maindeck it in most Black decks, and it gets incredibly stupid if you can get 2 in play at once.

Amended Rating: 3/5

Next edition I'll be talking about cards I overrated, as there's enough of those to look back at as well.
The biggest lesson for me today is to read cards, but read them slowly.

Until next time,
Kevin
@sealedawaymtg on  Twitter